Here it is, the video about the WOW Pod, a collaboration Cati Vaucelle and Shada/Jahn that you can visit at MIT Museum from March-September 2009!
The WOW Pod is an immersive architectural solution for the advanced WOW (World of Warcraft) player that provides and anticipates all life needs. Inside, the gamer finds him/herself comfortable seated in front of the computer screen with easy-to-reach water, pre-packaged food, and a toilet conveniently placed underneath his/her custom-built throne.
When hungry, the gamer selects a food item (‘Crunchy Spider Surprise’, ‘Beer Basted Ribs’, etc.) and a seasoning pack. By scanning in the food items, the video game physically adjusts a hot plate to cook the item for the correct amount of time. The virtual character then jubilantly announces the status of the meal to both the gamer and the other individuals playing online: “Vorcon’s meal is about to be done!” “Better eat the ribs while they’re hot!” etc.
When the food is ready, the system automatically puts the character in AFK (‘Away From Keyboard’) mode to provide the gamer a moment to eat. When the player resumes playing, he/she might just discover his/her character’s behavior is affected by the food consumed in real life — sluggish from overeating or alternately exuberant and energetic.
The exterior of the WoW Pod mimics the look of authentic WOW architectural structures, whose swaths of flat, pixellated surfaces digitally recreate the built environment of an imagined past. But upon crossing the threshold and entering into the WOW Pod’s interior, the player finds the digitized look actually becomes the real life experience that World of Warcraft simulates.
WOW Pod web site
Friday, March 20, 2009
WOW Pod for the hardcore gamer
Posted by
cati
at
2:51 PM
1 comments
Tuesday, May 6, 2008
Mario in the paper!
Pretty awesome interactive Mario! Thank you Etienne!
- - - - - - - - - - - - - - - - - - - - - - - -
Blog Passion
Posted by
cati
at
9:30 PM
0
comments
Labels: game, graphic-design, paper
Tuesday, February 26, 2008
To do and not do with the Nintendo Wii

The Japanese Wii Safety Manual has recently been interpreted by WiiBlurb. Here is an excerpt:
"When trying to commit suicide with the Wiimote, wrap the chord around both sides of the neck."
"Do not fall in love with the Wii. It will scorn your love and leave you a broken man"
Posted by Cati Vaucelle
♥ Architectradure
.............................................
Posted by Cati Vaucelle
♥ The Terminally Juvenile
- - - - - - - - - - - - - - - - - - - - - - - -
Wednesday, December 26, 2007
Sculpting Behavior

Hayes Raffle not only just had two full academic papers accepted to the first class conference IDC 2007: Interaction design and Children but he is also a talented sculptor and designer. His Super Cilia Skin reflects his aesthetic sensibility and his ongoing passion for kinetic sculpture.
Video
Super Cilia Skin
After co-creating and designing the award-winning ZOOB® building system, Hayes joined the Tangible Media Group at the MIT Media Laboratory and created Topobo, a 3D constructive assembly system with kinetic memory and the ability to record and playback physical motion.
Video
a ZOOB® creature
a Topobo creature
If you happen to be in the bay area, don't miss Hayes' talk, open to the public, that he is giving at the Berkeley Institute of Design, UC Berkeley, March 6th, from 1 to 2pm.
Information about his talk.
During the talk, he will explain how with Topobo children can assemble sculptures that dance and walk. He will present Fuzzmail a program that allow children to write a message that unfolds in time. He will show how with Jabberstamp children can embed stories, sounds and voices in their original drawings.
Posted by
cati
at
12:28 PM
0
comments
Labels: architecture, children, creativity, cute, design, digital, emotion, game, haptic, HCI, interaction-design, interactive, MediaLab, memory, product-design, sculpture, technology, TMG, toy