

I collect those, but my favorite are the 70's Hello Kitty and the 80's Mickey. Now I can have the small snoopy one.
O and its nose works as a flashlight!! Thank you Cloned in China!
Posted by Cati Vaucelle @ The Terminally Juvenile
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Monday, November 3, 2025
A snoopy phone, finally!!
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10:25 PM
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Monday, June 30, 2008
Toy canvas

This summer I am doing Yard Sales. I found great vintage toys that I will post soon. But most importantly, I found a kit on how to make your own finger puppets!!! It is funny to think that we need a "kit" in order to make something that simple. But it is true that a self contained box with felt, sticker eyes and pens make things so much easier! At least, it invites to start something.
I also found on the web this new DIY (do it yourself) plush toy for ... artists only. The canvas shape has changed these days, and repetitively takes the form of a Ninja toy. I find the toy-canvas fun, but not that inspiring. Nothing less inviting to create than a white plush silhouette. I guess having a silhouette to depart from brings the artist into decoration mode. I wish the results will explode the toy shape itself and reinvent the shape or something ... Posted by Cati Vaucelle @ The Terminally Juvenile
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Wednesday, December 26, 2007
Hungry stuffed animals

The Hungries by Dana Gordon is a family of plush monsters with an impressive appetite for RFID. Each Hungry has a different personality expressed with its own unique voice. It listens to the secrets whispered to its ear. When its arm is pulled, it plays them back in its own voice. When they are fed to one another, their voices are mixed in a burp-like way.
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Labels: children, creativity, interaction-design, technology, toy, voice
Playground for all ages

The company Lappset designed Smart Us, a technological playground to connect all age users. Even though it is a very interesting concept and I cannot wait to try the interactive playground, I could not determine how it can really connect users of all ages, especially ederly. Thank you Susanne Jacobson for introducing me to this innovative Finish company!
SmartUs is a product concept developed by Lappset that uses technology to link the playground and its users. SmartUs offers interactive games for all age groups. The users can create games and applications based on images, sounds and text that support learning on the playground. The SmartUs product concept can be made use of in learning through play, playing computer games physically and in different kinds of well-being applications for special groups.
Among the four games available, the conquistador is a game of conquest, which gets people moving. Conquistador is played over the whole SmartUs field and players compete to be the first player or team to gain a specified number of different territories within the field. Territorial conquest is achieved by getting to the iPosts message poles and showing your iTag ID at the pole’s identification point. "It is especially suitable for players who are agile and alert. On the field, each player tries to conquer his/her own part of the game's fantasy world, and helps his/her team towards a common goal. The game develops tactical ability and teamwork skills."

Players carry on the iTag with them. The iTag sensor, distributed to users of the SmartUs environment is a key-sized sensor, that can be carried as a wrist watch or at a key chain.
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Labels: children, creativity, HCI, interaction-design, interactive, product-design, toy, universal design
A tiny robot walked in my office today ...


Ricordo
EMRos is this family of so-called World’s smallest autonomous self-propelled micro robots. Each creature is this tiny robot that can record and play back motions being guided by a flashlight.
Ricordo is 1 cm3 in volume and equipped with a recording and playback function. Rubie on the other end is equipped with capricious wandering function. Both were created by Epson in 1995, but I finally got to play with one today, and it is adorable! I found a web site that shows beautiful pictures of the robots as well as the nice packaging that hosts them!
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12:32 PM
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Labels: design research, technology, TMG, toy
Sock Monkeys

Sock Monkeys, Private Collection
I collect toys. I prefer the ones that tell a story. I love the sock monkeys, they are made from socks, stuffed socks and arranged to represent an animal. It is interesting how simple stuffing socks are at the end registered and how their interpretation changed over time.
Sock monkey toys, a tribute to U.S. thrift and inventiveness, became a part of American childhood in 1953, when the Nelson Knitting Co. registered its design for turning a pair of socks into a stuffed toy. As interpreted by generations of home sewers, the sock monkey is now seen as a form of folk art, its basic pattern transformed through costuming, stitching, and stuffing. This private collection was started in 1985 and now includes over 1,500 monkeys. Approximately 100 of these whimsical and unique stuffed toys are included in the exhibition.
Found at the institute of contemporary art, University of Pennsylvania

Illustration found on the art of popular craft
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Labels: contemporary-art, culture, toy
What if we were 11 feet tall?

Yumiko Tanaka created SpyRod, a camera connected to a long stick with fishing line. The idea is that children can see and record the world from very different view points: a very low viewpoint, as if they were little creatures, a world as if they were giant or simply discover the world from their size-view.
By exploring the potential of new small cheap cameras, and by rethinking how children might use them, they stop being cameras and become third eyes.
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Labels: children, creativity, design research, HCI, inspiration, interaction-design, product-design, RCA, technology, toy, video
Interactive toy for autistic children

LINKX an interactive toy that stimulates the language development of autistic children. Via Idealist
Helma van RijnI designed LINKX, a language toy for autistic toddlers. Throughout the process, experts in autism were involved. She tested the prototype with three autistic children in several play-sessions.
The following is the video of her tests
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12:30 PM
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Labels: children, design research, interaction-design, toy
Create your own doll

Oh, I Feel Naked!
Yes, I collect toys, toys that are charged with a period. Maybe this one is charged from the Victorian era, but I love it. It resembles a mix between a voodoo doll and a customizable one. If the author of the work, Eli Gutierrez, commercializes it, I immediately would get one!
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12:30 PM
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Duct tape wallet


A wallet that I saw in many hands. Now there is even a kit to make it. The duct tape wallet kit by db clay. Via ohgizmo
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12:29 PM
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Labels: design, product-design, tools, toy
Anano
Just a post for the beauty of the eyes.
I followed the work of Anano since 2001. She designed my favorite bear characters. You can discover more pictures of her creations on her web site.









Later on she created a variety of objects and photographs, elegant, delicate, small and antique.





Two of her books on amazon
Petit a petit
Recevoir chez Anano
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Labels: aesthetic, anano, art, creativity, design, emotion, graphic-design, product-design, toy
Sculpting Behavior

Hayes Raffle not only just had two full academic papers accepted to the first class conference IDC 2007: Interaction design and Children but he is also a talented sculptor and designer. His Super Cilia Skin reflects his aesthetic sensibility and his ongoing passion for kinetic sculpture.
Video
Super Cilia Skin
After co-creating and designing the award-winning ZOOB® building system, Hayes joined the Tangible Media Group at the MIT Media Laboratory and created Topobo, a 3D constructive assembly system with kinetic memory and the ability to record and playback physical motion.
Video
a ZOOB® creature
a Topobo creature
If you happen to be in the bay area, don't miss Hayes' talk, open to the public, that he is giving at the Berkeley Institute of Design, UC Berkeley, March 6th, from 1 to 2pm.
Information about his talk.
During the talk, he will explain how with Topobo children can assemble sculptures that dance and walk. He will present Fuzzmail a program that allow children to write a message that unfolds in time. He will show how with Jabberstamp children can embed stories, sounds and voices in their original drawings.
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12:28 PM
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Labels: architecture, children, creativity, cute, design, digital, emotion, game, haptic, HCI, interaction-design, interactive, MediaLab, memory, product-design, sculpture, technology, TMG, toy
