
2007-ongoing
Exquisite Corpse is a collective game in which hand-drawn images of creatures are randomly assembled, creating unpredictable results and combinations. In Steak Zombies, a series of workshops, participants draw the images. Thus one imaginary character will be created by a least three people: one person draws a head; another draws a torso; and a third draws the legs. The drawn parts are then crafted into doll parts, for assembly into the Exquisite Corpse creatures. In an interactive installation at the workshops, the drawn heads, torsos, and legs are also collected in the Steak Zombies Fruit Machine. The Fruit Machine spins the drawn parts like the drums of a slot machine until halted by the pull of a cord, resulting in countless combinations of imaginative 2-D creatures.
More info here.
Posted by Cati Vaucelle
♥ The Terminally Juvenile
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Wednesday, February 27, 2008
Exquisite Corpse
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9:16 PM
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Labels: creativity, creature
Wednesday, December 26, 2007
Hungry stuffed animals

The Hungries by Dana Gordon is a family of plush monsters with an impressive appetite for RFID. Each Hungry has a different personality expressed with its own unique voice. It listens to the secrets whispered to its ear. When its arm is pulled, it plays them back in its own voice. When they are fed to one another, their voices are mixed in a burp-like way.
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12:34 PM
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Labels: children, creativity, interaction-design, technology, toy, voice
Playground for all ages

The company Lappset designed Smart Us, a technological playground to connect all age users. Even though it is a very interesting concept and I cannot wait to try the interactive playground, I could not determine how it can really connect users of all ages, especially ederly. Thank you Susanne Jacobson for introducing me to this innovative Finish company!
SmartUs is a product concept developed by Lappset that uses technology to link the playground and its users. SmartUs offers interactive games for all age groups. The users can create games and applications based on images, sounds and text that support learning on the playground. The SmartUs product concept can be made use of in learning through play, playing computer games physically and in different kinds of well-being applications for special groups.
Among the four games available, the conquistador is a game of conquest, which gets people moving. Conquistador is played over the whole SmartUs field and players compete to be the first player or team to gain a specified number of different territories within the field. Territorial conquest is achieved by getting to the iPosts message poles and showing your iTag ID at the pole’s identification point. "It is especially suitable for players who are agile and alert. On the field, each player tries to conquer his/her own part of the game's fantasy world, and helps his/her team towards a common goal. The game develops tactical ability and teamwork skills."

Players carry on the iTag with them. The iTag sensor, distributed to users of the SmartUs environment is a key-sized sensor, that can be carried as a wrist watch or at a key chain.
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12:34 PM
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Labels: children, creativity, HCI, interaction-design, interactive, product-design, toy, universal design
What if we were 11 feet tall?

Yumiko Tanaka created SpyRod, a camera connected to a long stick with fishing line. The idea is that children can see and record the world from very different view points: a very low viewpoint, as if they were little creatures, a world as if they were giant or simply discover the world from their size-view.
By exploring the potential of new small cheap cameras, and by rethinking how children might use them, they stop being cameras and become third eyes.
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12:31 PM
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Labels: children, creativity, design research, HCI, inspiration, interaction-design, product-design, RCA, technology, toy, video
Anano
Just a post for the beauty of the eyes.
I followed the work of Anano since 2001. She designed my favorite bear characters. You can discover more pictures of her creations on her web site.









Later on she created a variety of objects and photographs, elegant, delicate, small and antique.





Two of her books on amazon
Petit a petit
Recevoir chez Anano
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12:29 PM
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Labels: aesthetic, anano, art, creativity, design, emotion, graphic-design, product-design, toy
Sculpting Behavior

Hayes Raffle not only just had two full academic papers accepted to the first class conference IDC 2007: Interaction design and Children but he is also a talented sculptor and designer. His Super Cilia Skin reflects his aesthetic sensibility and his ongoing passion for kinetic sculpture.
Video
Super Cilia Skin
After co-creating and designing the award-winning ZOOB® building system, Hayes joined the Tangible Media Group at the MIT Media Laboratory and created Topobo, a 3D constructive assembly system with kinetic memory and the ability to record and playback physical motion.
Video
a ZOOB® creature
a Topobo creature
If you happen to be in the bay area, don't miss Hayes' talk, open to the public, that he is giving at the Berkeley Institute of Design, UC Berkeley, March 6th, from 1 to 2pm.
Information about his talk.
During the talk, he will explain how with Topobo children can assemble sculptures that dance and walk. He will present Fuzzmail a program that allow children to write a message that unfolds in time. He will show how with Jabberstamp children can embed stories, sounds and voices in their original drawings.
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12:28 PM
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Labels: architecture, children, creativity, cute, design, digital, emotion, game, haptic, HCI, interaction-design, interactive, MediaLab, memory, product-design, sculpture, technology, TMG, toy